Abandoned Outpost
Land
Abandoned Outpost comes into play tapped.
T Add W to your mana pool.
T, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.

Aboshan, Cephalid Emperor
4UU
Legendary Creature - Cephalid
3/3
Tap an untapped Cephalid you control: Tap target permanent.
UUU: Tap all creatures without flying.

Aboshan's Desire
U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)

Accelerate
1R
Instant
Target creature gains haste until end of turn.
Draw a card.

Acceptable Losses
3R
Sorcery
As an additional cost to play Acceptable Losses, discard a card at random.
Acceptable Losses deals 5 damage to target creature.

Acorn Harvest
3G
Sorcery
Put two 1/1 green Squirrel creature tokens into play.
Flashback-1G, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Aegis of Honor
W
Enchantment
1: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

AEther Burst
1U
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you play AEther Burst.

Afflict
2B
Instant
Target creature gets -1/-1 until end of turn.
Draw a card.

Alter Reality
1U
Instant
Change the text of target permanent or spell by replacing all instances of one color word with another. (This effect doesn't end at end of turn.)
Flashback 1U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Ambassador Laquatus
1UU
Legendary Creature - Merfolk Wizard
1/3
3: Target player puts the top three cards of his or her library into his or her graveyard.

Amugaba
5UU
Creature - Illusion
6/6
Flying
2U, Discard a card: Return Amugaba to its owner's hand.

Anarchist
4R
Creature - Human Wizard
2/2
When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.

Ancestor's Chosen
5WW
Creature - Human Cleric
4/4
First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen comes into play, you gain 1 life for each card in your graveyard.

Ancestral Tribute
5WW
Sorcery
You gain 2 life for each card in your graveyard.
Flashback 9WWW (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Angel of Retribution
6W
Creature - Angel
5/5
Flying, first strike

Angelic Wall
1W
Creature - Wall
0/4
Defender, flying (This creature can't attack, and it can block creatures with flying.)

Anger
3R
Creature - Incarnation
2/2
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

Animal Boneyard
2W
Enchantment - Aura
Enchant land
Enchanted land has "T, Sacrifice a creature: You gain life equal to that creature's toughness."

Anurid Barkripper
1GG
Creature - Frog Beast
2/2
Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.

Anurid Brushhopper
1GW
Creature - Frog Beast
3/4
Discard two cards: Remove Anurid Brushhopper from the game. Return it to play under its owner's control at end of turn.

Anurid Scavenger
2G
Creature - Frog Beast
3/3
Protection from black
At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.

Anurid Swarmsnapper
2G
Creature - Frog Beast
1/4
Reach (This creature can block creatures with flying.)
1G: Anurid Swarmsnapper can block an additional creature this turn.

Aquamoeba
1U
Creature - Elemental Beast
1/3
Discard a card: Switch Aquamoeba's power and toughness until end of turn.

Arcane Teachings
2R
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +2/+2 and has "T This creature deals 1 damage to target creature or player."

Arrogant Wurm
3GG
Creature - Wurm
4/4
Trample
Madness 2G (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Ashen Firebeast
6RR
Creature - Elemental Beast
6/6
1R: Ashen Firebeast deals 1 damage to each creature without flying.

Atogatog
WUBRG
Legendary Creature - Atog
5/5
Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.

Aura Graft
1U
Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

Auramancer
2W
Creature - Human Wizard
2/2
When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand.

Aven Archer
3WW
Creature - Bird Soldier Archer
2/2
Flying
2W, T Aven Archer deals 2 damage to target attacking or blocking creature.

Aven Cloudchaser
3W
Creature - Bird Soldier
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser comes into play, destroy target enchantment.

Aven Fisher
3U
Creature - Bird Soldier
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher is put into a graveyard from play, you may draw a card.

Aven Flock
4W
Creature - Bird Soldier
2/3
Flying (This creature can't be blocked except by creatures with flying.)
W: Aven Flock gets +0/+1 until end of turn.

Aven Fogbringer
3U
Creature - Bird Wizard
2/1
Flying
When Aven Fogbringer comes into play, return target land to its owner's hand.

Aven Shrine
1WW
Enchantment
Whenever a player plays a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

Aven Smokeweaver
2UU
Creature - Bird Soldier
2/3
Flying, protection from red

Aven Trooper
3W
Creature - Bird Soldier
1/1
Flying
2W, Discard a card: Aven Trooper gets +1/+2 until end of turn.

Aven Warcraft
2W
Instant
Creatures you control get +0/+2 until end of turn.
Threshold - If seven or more cards are in your graveyard, creatures you control also gain protection from the color of your choice until end of turn.

Aven Windreader
3UU
Creature - Bird Soldier Wizard
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
1U: Target player reveals the top card of his or her library.

Balancing Act
2WW
Sorcery
Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.

Balshan Beguiler
2U
Creature - Human Wizard
1/1
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.

Balshan Collaborator
3U
Creature - Bird Soldier
2/2
Flying
B: Balshan Collaborator gets +1/+1 until end of turn.

Balshan Griffin
3UU
Creature - Griffin
3/2
Flying
1U, Discard a card: Return Balshan Griffin to its owner's hand.

Balthor the Defiled
2BB
Legendary Creature - Zombie Dwarf
2/2
Minion creatures get +1/+1.
BBB, Remove Balthor the Defiled from the game: Each player returns all black and all red creature cards from his or her graveyard to play.

Balthor the Stout
1RR
Legendary Creature - Dwarf Barbarian
2/2
Other Barbarian creatures get +1/+1.
R: Another target Barbarian creature gets +1/+0 until end of turn.

Bamboozle
2U
Sorcery
Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.

Barbarian Bully
2R
Creature - Human Barbarian
2/2
Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Play this ability only once each turn.

Barbarian Lunatic
2R
Creature - Human Barbarian
2/1
2R, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.

Barbarian Outcast
1R
Creature - Human Barbarian Beast
2/2
When you control no Swamps, sacrifice Barbarian Outcast.

Barbarian Ring
Land
T Add R to your mana pool. Barbarian Ring deals 1 damage to you.
Threshold - R, T, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Play this ability only if seven or more cards are in your graveyard.

Bash to Bits
3R
Instant
Destroy target artifact.
Flashback 4RR (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Basking Rootwalla
G
Creature - Lizard
1/1
1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn.
Madness 0 (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Battle of Wits
3UU
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

Battle Screech
2WW
Sorcery
Put two 1/1 white Bird creature tokens with flying into play.
Flashback-Tap three untapped white creatures you control. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Battle Strain
1R
Enchantment
Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.

Battlefield Scrounger
3GG
Creature - Centaur
3/3
Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Play this ability only once each turn, and only if seven or more cards are in your graveyard.

Battlewise Aven
3W
Creature - Bird Soldier
2/2
Flying
Threshold - Battlewise Aven gets +1/+1 and has first strike as long as seven or more cards are in your graveyard.

Bearscape
1GG
Enchantment
1G, Remove two cards in your graveyard from the game: Put a 2/2 green Bear creature token into play.

Beast Attack
2GGG
Instant
Put a 4/4 green Beast creature token into play.
Flashback 2GGG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Beloved Chaplain
1W
Creature - Human Cleric
1/1
Protection from creatures

Benevolent Bodyguard
W
Creature - Human Cleric
1/1
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

Blazing Salvo
R
Instant
Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her.

Blessed Orator
3W
Creature - Human Cleric
1/4
Other creatures you control get +0/+1.

Bloodcurdler
1B
Creature - Horror
1/1
Flying
At the beginning of your upkeep, put the top card of your library into your graveyard.
Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the end of your turn, remove two cards in your graveyard from the game."

Bog Wreckage
Land
Bog Wreckage comes into play tapped.
T Add B to your mana pool.
T, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool.

Bomb Squad
3R
Creature - Dwarf
1/1
T Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

Boneshard Slasher
1B
Creature - Horror
1/1
Flying
Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."

Book Burning
1R
Sorcery
Any player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard.

Border Patrol
4W
Creature - Human Nomad
1/6
Vigilance

Braids, Cabal Minion
2BB
Legendary Creature - Human Minion
2/2
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.

Brawn
3G
Creature - Incarnation
3/3
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

Breaking Point
1RR
Sorcery
Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures and they can't be regenerated.

Breakthrough
XU
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.

Browbeat
2R
Sorcery
Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.

Buried Alive
2B
Sorcery
Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.

Burning Sands
3RR
Enchantment
Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land.

Burning Wish
1R
Sorcery
You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game.

Cabal Coffers
Land
2, T Add B to your mana pool for each Swamp you control.

Cabal Inquisitor
1B
Creature - Human Minion
1/1
Threshold - 1B, T, Remove two cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery, and only if seven or more cards are in your graveyard.

Cabal Patriarch
3BBB
Legendary Creature - Human Wizard
5/5
2B, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
2B, Remove a creature card in your graveyard from the game: Target creature gets -2/-2 until end of turn.

Cabal Pit
Land
T Add B to your mana pool. Cabal Pit deals 1 damage to you.
Threshold - B, T, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Play this ability only if seven or more cards are in your graveyard.

Cabal Ritual
1B
Instant
Add BBB to your mana pool.
Threshold - Add BBBBB to your mana pool instead if seven or more cards are in your graveyard.

Cabal Shrine
1BB
Enchantment
Whenever a player plays a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.

Cabal Surgeon
2BB
Creature - Human Minion
2/1
2BB, T, Remove two cards in your graveyard from the game: Return target creature card from your graveyard to your hand.

Cabal Therapy
B
Sorcery
Name a nonland card. Target player reveals his or her hand and discards all cards with that name.
Flashback-Sacrifice a creature. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Cabal Torturer
1BB
Creature - Human Minion
1/1
B, T Target creature gets -1/-1 until end of turn.
Threshold - 3BB, T Target creature gets -2/-2 until end of turn. Play this ability only if seven or more cards are in your graveyard.

Cabal Trainee
B
Creature - Human Minion
1/1
Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.

Cagemail
1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't attack.

Call of the Herd
2G
Sorcery
Put a 3/3 green Elephant creature token into play.
Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Canopy Claws
G
Instant
Target creature loses flying until end of turn.
Flashback G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Cantivore
1WW
Creature - Lhurgoyf
*/*
Vigilance
Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.

Careful Study
U
Sorcery
Draw two cards, then discard two cards.

Carrion Rats
B
Creature - Rat
2/1
Whenever Carrion Rats attacks or blocks, any player may remove a card in his or her graveyard from the game. If a player does, Carrion Rats deals no combat damage this turn.

Carrion Wurm
3BB
Creature - Zombie Wurm
6/5
Whenever Carrion Wurm attacks or blocks, any player may remove three cards in his or her graveyard from the game. If a player does, Carrion Wurm deals no combat damage this turn.

Cartographer
2G
Creature - Human
2/2
When Cartographer comes into play, you may return target land card from your graveyard to your hand.

Catalyst Stone
2
Artifact
Flashback costs you pay cost up to 2 less.
Flashback costs your opponents pay cost 2 more.

Caustic Tar
4BB
Enchantment - Aura
Enchant land
Enchanted land has "T Target player loses 3 life."

Cease-Fire
2W
Instant
Target player can't play creature spells this turn.
Draw a card.

Centaur Chieftain
3G
Creature - Centaur
3/3
Haste
Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain comes into play, creatures you control get +1/+1 and gain trample until end of turn."

Centaur Garden
Land
T Add G to your mana pool. Centaur Garden deals 1 damage to you.
Threshold - G, T, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Play this ability only if seven or more cards are in your graveyard.

Centaur Rootcaster
3G
Creature - Centaur Druid
2/2
Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.

Centaur Veteran
5G
Creature - Centaur
3/3
Trample
G, Discard a card: Regenerate Centaur Veteran.

Cephalid Aristocrat
4U
Creature - Cephalid
3/3
Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.

Cephalid Broker
3U
Creature - Cephalid
2/2
T Target player draws two cards, then discards two cards.

Cephalid Coliseum
Land
T Add U to your mana pool. Cephalid Coliseum deals 1 damage to you.
Threshold - U, T, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Play this ability only if seven or more cards are in your graveyard.

Cephalid Constable
1UU
Creature - Cephalid Wizard
1/1
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.

Cephalid Illusionist
1U
Creature - Cephalid Wizard
1/1
Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
2U, T This turn prevent all combat damage that would be dealt to and dealt by target creature you control.

Cephalid Inkshrouder
2U
Creature - Cephalid
2/1
Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.)

Cephalid Looter
2U
Creature - Cephalid Rogue
2/1
T Target player draws a card, then discards a card.

Cephalid Retainer
2UU
Creature - Cephalid
2/3
UU: Tap target creature without flying.

Cephalid Sage
3U
Creature - Cephalid
2/3
Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage comes into play, draw three cards, then discard two cards."

Cephalid Scout
1U
Creature - Cephalid Wizard Scout
1/1
Flying
2U, Sacrifice a land: Draw a card.

Cephalid Shrine
1UU
Enchantment
Whenever a player plays a spell, counter that spell unless that player pays X, where X is the number of cards in all graveyards with the same name as the spell.

Cephalid Snitch
1U
Creature - Cephalid Wizard
1/1
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.

Cephalid Vandal
1U
Creature - Cephalid Rogue
1/1
At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.

Chainer, Dementia Master
3BB
Legendary Creature - Human Minion
3/3
Nightmare creatures get +1/+1.
BBB, Pay 3 life: Put target creature card from a graveyard into play under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves play, remove all Nightmares from the game.

Chainer's Edict
1B
Sorcery
Target player sacrifices a creature.
Flashback 5BB (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Chainflinger
3R
Creature - Beast
2/2
1R, T Chainflinger deals 1 damage to target creature or player.
Threshold - 2R, T Chainflinger deals 2 damage to target creature or player. Play this ability only if seven or more cards are in your graveyard.

Chamber of Manipulation
2UU
Enchantment - Aura
Enchant land
Enchanted land has "T, Discard a card: Gain control of target creature until end of turn."

Chance Encounter
2RR
Enchantment
Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

Charmed Pendant
4
Artifact
T, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Play this ability only any time you could play an instant. (For example, if the card's mana cost is 3UUB, you add UUB to your mana pool.)

Chastise
3W
Instant
Destroy target attacking creature. You gain life equal to its power.

Chatter of the Squirrel
G
Sorcery
Put a 1/1 green Squirrel creature token into play.
Flashback 1G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Childhood Horror
3B
Creature - Horror
2/2
Flying
Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.

Chlorophant
GGG
Creature - Elemental
1/1
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."

Churning Eddy
3U
Sorcery
Return target creature and target land to their owners' hands.

Circular Logic
2U
Instant
Counter target spell unless its controller pays 1 for each card in your graveyard.
Madness U (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Cleansing Meditation
1WW
Sorcery
Destroy all enchantments.
Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return to play all cards in your graveyard destroyed this way.

Coffin Purge
B
Instant
Remove target card in a graveyard from the game.
Flashback B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Cognivore
6UU
Creature - Lhurgoyf
*/*
Flying
Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.

Commander Eesha
2WW
Legendary Creature - Bird Soldier
2/4
Flying, protection from creatures

Compulsion
1U
Enchantment
1U, Discard a card: Draw a card.
1U, Sacrifice Compulsion: Draw a card.

Concentrate
2UU
Sorcery
Draw three cards.

Confessor
W
Creature - Human Cleric
1/1
Whenever a player discards a card, you may gain 1 life.

Coral Net
U
Enchantment - Aura
Enchant green or white creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."

Crackling Club
R
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.

Crashing Centaur
4GG
Creature - Centaur
3/4
G, Discard a card: Crashing Centaur gains trample until end of turn.
Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)

Crazed Firecat
5RR
Creature - Elemental Cat
4/4
When Crazed Firecat comes into play, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.

Crippling Fatigue
1BB
Sorcery
Target creature gets -2/-2 until end of turn.
Flashback-1B, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Crush of Wurms
6GGG
Sorcery
Put three 6/6 green Wurm creature tokens into play.
Flashback 9GGG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Crypt Creeper
1B
Creature - Zombie
2/1
Sacrifice Crypt Creeper: Remove target card in a graveyard from the game.

Crystal Quarry
Land
T Add 1 to your mana pool.
5, T Add WUBRG to your mana pool.

Cultural Exchange
4UU
Sorcery
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect doesn't end at end of turn.)

Cunning Wish
2U
Instant
You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game.

Cursed Monstrosity
4B
Creature - Horror
4/3
Flying
Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.

Darkwater Catacombs
Land
1, T Add UB to your mana pool.

Darkwater Egg
1
Artifact
2, T, Sacrifice Darkwater Egg: Add UB to your mana pool. Draw a card.

Dawn of the Dead
2BBB
Enchantment
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn.

Death Wish
1BB
Sorcery
You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Remove Death Wish from the game.

Decaying Soil
1BB
Enchantment
At the beginning of your upkeep, remove a card in your graveyard from the game.
Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from play, you may pay 1. If you do, return that card to your hand."

Decimate
2RG
Sorcery
Destroy target artifact, target creature, target enchantment, and target land.

Decompose
1B
Sorcery
Remove up to three target cards in a single graveyard from the game.

Dedicated Martyr
W
Creature - Human Cleric
1/1
W, Sacrifice Dedicated Martyr: You gain 3 life.

Deep Analysis
3U
Sorcery
Target player draws two cards.
Flashback-1U, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Deep Reconnaissance
2G
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Flashback 4G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Defy Gravity
U
Instant
Target creature gains flying until end of turn.
Flashback U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Delaying Shield
3W
Enchantment
If you would be dealt damage, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay 1W.

Deluge
2U
Instant
Tap all creatures without flying.

Dematerialize
3U
Sorcery
Return target permanent to its owner's hand.
Flashback 5UU (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Demolish
3R
Sorcery
Destroy target artifact or land.

Demoralize
2R
Instant
Each creature can't be blocked this turn except by two or more creatures.
Threshold - If seven or more cards are in your graveyard, creatures can't block this turn.

Deserted Temple
Land
T Add 1 to your mana pool.
1, T Untap target land.

Devastating Dreams
RR
Sorcery
As an additional cost to play Devastating Dreams, discard X cards at random.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.

Devoted Caretaker
W
Creature - Human Cleric
1/2
W, T Target permanent you control gains protection from instants and from sorceries until end of turn.

Diabolic Tutor
2BB
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.

Diligent Farmhand
G
Creature - Human Druid
1/1
1G, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
If Diligent Farmhand is in a graveyard, Muscle Burst's effect counts it as a card named Muscle Burst.

Dirty Wererat
3B
Creature - Human Rat Minion
2/3
B, Discard a card: Regenerate Dirty Wererat.
Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.

Divert
U
Instant
Change the target of target spell with a single target unless that spell's controller pays 2.

Divine Sacrament
1WW
Enchantment
White creatures get +1/+1.
Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.

Dogged Hunter
2W
Creature - Human Nomad
1/1
T Destroy target creature token.

Dreamwinder
3U
Creature - Serpent
4/3
Dreamwinder can't attack unless defending player controls an Island.
U, Sacrifice an Island: Target land becomes an Island until end of turn.

Druid Lyrist
G
Creature - Human Druid
1/1
G, T, Sacrifice Druid Lyrist: Destroy target enchantment.

Druid's Call
1G
Enchantment - Aura
Enchant creature
Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens into play.

Dusk Imp
2B
Creature - Imp
2/1
Flying (This creature can't be blocked except by creatures with flying or reach.)

Dwarven Bloodboiler
RRR
Creature - Dwarf
2/2
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.

Dwarven Driller
3R
Creature - Dwarf
2/2
T Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her.

Dwarven Grunt
R
Creature - Dwarf
1/1
Mountainwalk

Dwarven Recruiter
2R
Creature - Dwarf
2/2
When Dwarven Recruiter comes into play, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order.

Dwarven Scorcher
R
Creature - Dwarf
1/1
Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her.

Dwarven Shrine
1RR
Enchantment
Whenever a player plays a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.

Dwarven Strike Force
4R
Creature - Dwarf Berserker
4/3
Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.

Dwell on the Past
G
Sorcery
Target player shuffles up to four target cards from his or her graveyard into his or her library.

Earnest Fellowship
1W
Enchantment
Each creature has protection from its colors.

Earsplitting Rats
3B
Creature - Rat
2/1
When Earsplitting Rats comes into play, each player discards a card.
Discard a card: Regenerate Earsplitting Rats.

Earth Rift
3R
Sorcery
Destroy target land.
Flashback 5RR (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Elephant Ambush
2GG
Instant
Put a 3/3 green Elephant creature token into play.
Flashback 6GG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Elephant Guide
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token into play.

Ember Beast
2R
Creature - Beast
3/4
Ember Beast can't attack or block alone.

Ember Shot
6R
Instant
Ember Shot deals 3 damage to target creature or player.
Draw a card.

Embolden
2W
Instant
Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Flashback 1W (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Engulfing Flames
R
Instant
Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.
Flashback 3R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Enslaved Dwarf
R
Creature - Dwarf
1/1
R, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.

Entomb
B
Instant
Search your library for a card and put that card into your graveyard. Then shuffle your library.

Envelop
U
Instant
Counter target sorcery spell.

Epic Struggle
2GG
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

Epicenter
4R
Sorcery
Target player sacrifices a land.
Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard.

Equal Treatment
1W
Instant
If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead.
Draw a card.

Erhnam Djinn
3G
Creature - Djinn
4/5
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.

Escape Artist
1U
Creature - Human Wizard
1/1
Escape Artist is unblockable.
U, Discard a card: Return Escape Artist to its owner's hand.

Execute
2B
Instant
Destroy target white creature. It can't be regenerated.
Draw a card.

Exoskeletal Armor
1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

Extract
U
Sorcery
Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library.

Face of Fear
5B
Creature - Horror
3/4
2B, Discard a card: Face of Fear gains fear until end of turn.

Faceless Butcher
2BB
Creature - Nightmare Horror
2/3
When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game.
When Faceless Butcher leaves play, return the removed card to play under its owner's control.

False Memories
1U
Instant
Put the top seven cards of your library into your graveyard. At end of turn, remove seven cards in your graveyard from the game.

Famished Ghoul
3B
Creature - Zombie
3/2
1B, Sacrifice Famished Ghoul: Remove up to two target cards in a single graveyard from the game.

Far Wanderings
2G
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them into play tapped. Then shuffle your library.

Fervent Denial
3UU
Instant
Counter target spell.
Flashback 5UU (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Fiery Temper
1RR
Instant
Fiery Temper deals 3 damage to target creature or player.
Madness R (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Filth
3B
Creature - Incarnation
2/2
Swampwalk
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.

Filthy Cur
1B
Creature - Hound
2/2
Whenever Filthy Cur is dealt damage, you lose that much life.

Firebolt
R
Sorcery
Firebolt deals 2 damage to target creature or player.
Flashback 4R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Firecat Blitz
XRR
Sorcery
Put X 1/1 red Elemental Cat creature tokens with haste into play. Remove them from the game at end of turn.
Flashback-RR, Sacrifice X Mountains. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Flame Burst
1R
Instant
Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards.

Flaming Gambit
XR
Instant
Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead.
Flashback XRR (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Flaring Pain
1R
Instant
Damage can't be prevented this turn.
Flashback R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Flash of Defiance
1R
Sorcery
Players can't block with green and/or white creatures this turn.
Flashback-1R, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Flash of Insight
X1U
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library.
Flashback-1U, Remove X blue cards in your graveyard from the game. (You can't remove Flash of Insight to pay for its own flashback cost.)

Fledgling Dragon
2RR
Creature - Dragon
2/2
Flying
Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "R: Fledgling Dragon gets +1/+0 until end of turn."

Fledgling Imp
2B
Creature - Imp
2/2
B, Discard a card: Fledgling Imp gains flying until end of turn.

Floating Shield
2W
Enchantment - Aura
Enchant creature
As Floating Shield comes into play, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.

Folk Medicine
2G
Instant
You gain 1 life for each creature you control.
Flashback 1W (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Forcemage Advocate
1G
Creature - Centaur Shaman
2/1
T Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature.

Forest
Basic Land - Forest

Frantic Purification
2W
Instant
Destroy target enchantment.
Madness W (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Frenetic Ogre
4R
Creature - Ogre
2/3
R, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.

Frightcrawler
1B
Creature - Horror
1/1
Fear
Threshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.

Funeral Pyre
W
Instant
Remove target card in a graveyard from the game. Its owner puts a 1/1 white Spirit creature token with flying into play.

Gallantry
1W
Instant
Target blocking creature gets +4/+4 until end of turn.
Draw a card.

Genesis
4G
Creature - Incarnation
4/4
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.

Ghastly Demise
B
Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.

Ghostly Wings
1U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand.

Giant Warthog
5G
Creature - Boar Beast
5/5
Trample

Gloomdrifter
3B
Creature - Zombie Minion
2/2
Flying
Threshold - As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter comes into play, nonblack creatures get -2/-2 until end of turn."

Glory
3WW
Creature - Incarnation
3/3
Flying
2W: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.

Golden Wish
3WW
Sorcery
You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Remove Golden Wish from the game.

Goretusk Firebeast
5R
Creature - Elemental Boar Beast
2/2
When Goretusk Firebeast comes into play, it deals 4 damage to target player.

Gorilla Titan
3GG
Creature - Ape
4/4
Trample
Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.

Graceful Antelope
2WW
Creature - Antelope
1/4
Plainswalk
Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves play.

Grave Consequences
1B
Instant
Each player may remove any number of cards in his or her graveyard from the game. Then each player loses 1 life for each card in his or her graveyard.
Draw a card.

Gravedigger
3B
Creature - Zombie
2/2
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.

Gravegouger
2B
Creature - Nightmare Horror
2/2
When Gravegouger comes into play, remove up to two target cards in a single graveyard from the game.
When Gravegouger leaves play, return the removed cards to their owner's graveyard.

Gravestorm
BBB
Enchantment
At the beginning of your upkeep, target opponent may remove a card in his or her graveyard from the game. If that player doesn't, you may draw a card.

Grim Lavamancer
R
Creature - Human Wizard
1/1
R, T, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player.

Grip of Amnesia
1U
Instant
Counter target spell unless its controller removes his or her graveyard from the game.
Draw a card.

Grizzly Fate
3GG
Sorcery
Put two 2/2 green Bear creature tokens into play.
Threshold - Put four 2/2 green Bear creature tokens into play instead if seven or more cards are in your graveyard.
Flashback 5GG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Grotesque Hybrid
4B
Creature - Zombie
3/3
Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.

Ground Seal
1G
Enchantment
When Ground Seal comes into play, draw a card.
Cards in graveyards can't be the targets of spells or abilities.

Guided Strike
1W
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.

Guiltfeeder
3BB
Creature - Horror
0/4
Fear
Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.

Gurzigost
3GG
Creature - Beast
6/8
At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.
GG, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.

Halberdier
3R
Creature - Human Barbarian
3/1
First strike

Hallowed Healer
2W
Creature - Human Cleric
1/1
T Prevent the next 2 damage that would be dealt to target creature or player this turn.
Threshold - T Prevent the next 4 damage that would be dealt to target creature or player this turn. Play this ability only if seven or more cards are in your graveyard.

Hapless Researcher
U
Creature - Human Wizard
1/1
Sacrifice Hapless Researcher: Draw a card, then discard a card.

Harvester Druid
1G
Creature - Human Druid
1/1
T Add to your mana pool one mana of any color that a land you control could produce.

Haunting Echoes
3BB
Sorcery
Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way and remove them from the game. Then that player shuffles his or her library.

Hell-Bent Raider
1RR
Creature - Human Barbarian
2/2
First strike, haste
Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.

Hint of Insanity
2B
Sorcery
Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand.

Holistic Wisdom
1GG
Enchantment
2, Remove a card in your hand from the game: Return target card from your graveyard to your hand if it shares a type with the card removed this way.

Howling Gale
1G
Instant
Howling Gale deals 1 damage to each creature with flying and each player.
Flashback 1G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Hunting Grounds
GW
Enchantment
Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent plays a spell, you may put a creature card from your hand into play."

Hydromorph Guardian
2U
Creature - Elemental
2/2
U, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control.

Hydromorph Gull
3UU
Creature - Elemental Bird
3/3
Flying
U, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control.

Hypnox
8BBB
Creature - Nightmare Horror
8/8
Flying
When Hypnox comes into play, if you played it from your hand, remove all cards in target opponent's hand from the game.
When Hypnox leaves play, return the removed cards to their owner's hand.

Hypochondria
1W
Enchantment
W, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.
W, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.

Ichorid
3B
Creature - Horror
3/1
Haste
At end of turn, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may remove a black creature card in your graveyard other than Ichorid from the game. If you do, return Ichorid to play.

Immobilizing Ink
1U
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "1, Discard a card: Untap this creature."

Impulsive Maneuvers
2RR
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

Infected Vermin
2B
Creature - Rat
1/1
2B: Infected Vermin deals 1 damage to each creature and each player.
Threshold - 3B: Infected Vermin deals 3 damage to each creature and each player. Play this ability only if seven or more cards are in your graveyard.

Infectious Rage
1R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature is put into a graveyard, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to play attached to that creature.

Innocent Blood
B
Sorcery
Each player sacrifices a creature.

Insidious Dreams
3B
Instant
As an additional cost to play Insidious Dreams, discard X cards.
Search your library for X cards. Then shuffle your library and put those cards on top of it in any order.

Insist
G
Sorcery
The next creature spell you play this turn can't be countered by spells or abilities.
Draw a card.

Invigorating Falls
2GG
Sorcery
You gain life equal to the number of creature cards in all graveyards.

Iridescent Angel
5WU
Creature - Angel
4/4
Flying, protection from all colors

Ironshell Beetle
1G
Creature - Insect
1/1
When Ironshell Beetle comes into play, put a +1/+1 counter on target creature.

Island
Basic Land - Island

Ivy Elemental
XG
Creature - Elemental
0/0
Ivy Elemental comes into play with X +1/+1 counters on it.

Jeska, Warrior Adept
2RR
Legendary Creature - Human Barbarian Warrior
3/1
First strike, haste
T Jeska, Warrior Adept deals 1 damage to target creature or player.

Junk Golem
4
Artifact Creature - Golem
0/0
Junk Golem comes into play with three +1/+1 counters on it.
At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it.
1, Discard a card: Put a +1/+1 counter on Junk Golem.

Kamahl, Pit Fighter
4RR
Legendary Creature - Human Barbarian
6/1
Haste (This creature can attack and T as soon as it comes under your control.)
T Kamahl, Pit Fighter deals 3 damage to target creature or player.

Kamahl's Desire
1R
Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.

Kamahl's Sledge
5RR
Sorcery
Kamahl's Sledge deals 4 damage to target creature.
Threshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.

Karmic Justice
2W
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Keep Watch
2U
Instant
Draw a card for each attacking creature.

Kirtar's Desire
W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard.

Kirtar's Wrath
4WW
Sorcery
Destroy all creatures. They can't be regenerated.
Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying into play. Creatures destroyed this way can't be regenerated.

Krosan Archer
3G
Creature - Centaur Archer
2/3
Reach (This creature can block creatures with flying.)
G, Discard a card: Krosan Archer gets +0/+2 until end of turn.

Krosan Avenger
2G
Creature - Human Druid
3/1
Trample
Threshold - 1G: Regenerate Krosan Avenger. Play this ability only if seven or more cards are in your graveyard.

Krosan Beast
3G
Creature - Squirrel Beast
1/1
Threshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.

Krosan Constrictor
3G
Creature - Snake
2/2
Swampwalk
T Target black creature gets -2/-0 until end of turn.

Krosan Reclamation
1G
Instant
Target player shuffles up to two target cards from his or her graveyard into his or her library.
Flashback 1G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Krosan Restorer
2G
Creature - Human Druid
1/2
T Untap target land.
Threshold - T Untap up to three target lands. Play this ability only if seven or more cards are in your graveyard.

Krosan Verge
Land
Krosan Verge comes into play tapped.
T Add 1 to your mana pool.
2, T, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them into play tapped. Then shuffle your library.

Krosan Wayfarer
G
Creature - Human Druid
1/1
Sacrifice Krosan Wayfarer: You may put a land card from your hand into play.

Laquatus's Champion
4BB
Creature - Nightmare Horror
6/3
When Laquatus's Champion comes into play, target player loses 6 life.
When Laquatus's Champion leaves play, that player gains 6 life.
B: Regenerate Laquatus's Champion.

Laquatus's Creativity
4U
Sorcery
Target player draws cards equal to the number of cards in his or her hand, then discards that many cards.

Laquatus's Disdain
1U
Instant
Counter target spell played from a graveyard.
Draw a card.

Last Laugh
2BB
Enchantment
Whenever a permanent other than Last Laugh is put into a graveyard from play, Last Laugh deals 1 damage to each creature and each player.
When no creatures are in play, sacrifice Last Laugh.

Last Rites
2B
Sorcery
Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.

Lava Blister
1R
Sorcery
Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her.

Lava Dart
R
Instant
Lava Dart deals 1 damage to target creature or player.
Flashback-Sacrifice a Mountain. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Lead Astray
1W
Instant
Tap up to two target creatures.

Leaf Dancer
1GG
Creature - Centaur
2/2
Forestwalk

Liberated Dwarf
R
Creature - Dwarf
1/1
R, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.

Lieutenant Kirtar
1WW
Legendary Creature - Bird Soldier
2/2
Flying
1W, Sacrifice Lieutenant Kirtar: Remove target attacking creature from the game.

Life Burst
1W
Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.

Lightning Surge
3RR
Sorcery
Lightning Surge deals 4 damage to target creature or player.
Threshold - If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented.
Flashback 5RR (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Limestone Golem
6
Artifact Creature - Golem
3/4
2, Sacrifice Limestone Golem: Target player draws a card.

Liquid Fire
4RR
Sorcery
Liquid Fire deals 5 damage divided as you choose between target creature and that creature's controller.

Liquify
2U
Instant
Counter target spell with converted mana cost 3 or less. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.

Lithatog
1RG
Creature - Atog
1/2
Sacrifice an artifact: Lithatog gets +1/+1 until end of turn.
Sacrifice a land: Lithatog gets +1/+1 until end of turn.

Living Wish
1G
Sorcery
You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove Living Wish from the game.

Llawan, Cephalid Empress
3U
Legendary Creature - Cephalid
2/3
When Llawan, Cephalid Empress comes into play, return all blue creatures your opponents control to their owners' hands.
Your opponents can't play blue creature spells.

Longhorn Firebeast
2R
Creature - Elemental Ox Beast
3/2
When Longhorn Firebeast comes into play, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast.

Lost in Thought
1U
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block and its activated abilities can't be played. Its controller may remove three cards in his or her graveyard from the game to ignore this ability until end of turn.

Luminous Guardian
3W
Creature - Human Nomad
1/4
W: Luminous Guardian gets +0/+1 until end of turn.
2: Luminous Guardian can block an additional creature this turn.

Mad Dog
1R
Creature - Hound
2/2
At the end of your turn, if Mad Dog didn't attack or come under your control this turn, sacrifice it.

Magma Vein
2R
Enchantment
R, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.

Magnivore
2RR
Creature - Lhurgoyf
*/*
Haste (This creature can attack the turn it comes under your control.)
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.

Major Teroh
3W
Legendary Creature - Bird Soldier
2/3
Flying
3WW, Sacrifice Major Teroh: Remove all black creatures from the game.

Malevolent Awakening
1BB
Enchantment
1BB, Sacrifice a creature: Return target creature card from your graveyard to your hand.

Masked Gorgon
4B
Creature - Gorgon
5/5
Green creatures and white creatures have protection from Gorgons.
Threshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.

Master Apothecary
WWW
Creature - Human Cleric
2/2
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Mental Note
U
Instant
Put the top two cards of your library into your graveyard.
Draw a card.

Mesmeric Fiend
1B
Creature - Nightmare Horror
1/1
When Mesmeric Fiend comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game.
When Mesmeric Fiend leaves play, return the removed card to its owner's hand.

Metamorphic Wurm
3GG
Creature - Elephant Wurm
3/3
Threshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.

Militant Monk
1WW
Creature - Human Monk Cleric
2/1
Vigilance
T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Millikin
2
Artifact Creature - Construct
0/1
T, Put the top card of your library into your graveyard: Add 1 to your mana pool.

Mind Burst
1B
Sorcery
Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.

Mind Sludge
4B
Sorcery
Target player discards a card for each Swamp you control.

Mindslicer
2BB
Creature - Horror
4/3
When Mindslicer is put into a graveyard from play, each player discards his or her hand.

Mine Layer
3R
Creature - Dwarf
1/1
1R, T Put a mine counter on target land.
Whenever a land with a mine counter on it becomes tapped, destroy it.
When Mine Layer leaves play, remove all mine counters from all lands.

Minotaur Explorer
1R
Creature - Minotaur Scout
3/3
When Minotaur Explorer comes into play, sacrifice it unless you discard a card at random.

Mirari
5
Legendary Artifact
Whenever you play an instant or sorcery spell, you may pay 3. If you do, copy that spell. You may choose new targets for the copy.

Mirari's Wake
3GW
Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

Mirror Wall
3U
Creature - Wall
3/4
Defender (This creature can't attack.)
W: Mirror Wall can attack this turn as though it didn't have defender.

Mist of Stagnation
3UU
Enchantment
Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents.

Molten Influence
1R
Instant
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.

Moment's Peace
1G
Instant
Prevent all combat damage that would be dealt this turn.
Flashback 2G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Morality Shift
5BB
Sorcery
Exchange your graveyard and library. Then shuffle your library.

Morbid Hunger
4BB
Sorcery
Morbid Hunger deals 3 damage to target creature or player. You gain 3 life.
Flashback 7BB (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Morgue Theft
1B
Sorcery
Return target creature card from your graveyard to your hand.
Flashback 4B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Morningtide
1W
Sorcery
Remove all cards in all graveyards from the game.

Mortal Combat
2BB
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

Mortiphobia
1BB
Enchantment
1B, Discard a card: Remove target card in a graveyard from the game.
1B, Sacrifice Mortiphobia: Remove target card in a graveyard from the game.

Mortivore
2BB
Creature - Lhurgoyf
*/*
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
B: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Mossfire Egg
1
Artifact
2, T, Sacrifice Mossfire Egg: Add RG to your mana pool. Draw a card.

Mossfire Valley
Land
1, T Add RG to your mana pool.

Mountain
Basic Land - Mountain

Mudhole
2R
Instant
Target player removes all land cards in his or her graveyard from the game.

Muscle Burst
1G
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.

Mutilate
2BB
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.

Mystic Crusader
1WW
Creature - Human Nomad Mystic
2/1
Protection from black and from red
Threshold - Mystic Crusader gets +1/+1 and has flying as long as seven or more cards are in your graveyard.

Mystic Enforcer
2GW
Creature - Human Nomad Mystic
3/3
Protection from black
Threshold - Mystic Enforcer gets +3/+3 and has flying as long as seven or more cards are in your graveyard.

Mystic Familiar
1W
Creature - Bird
1/2
Flying
Threshold - Mystic Familiar gets +1/+1 and has protection from black as long as seven or more cards are in your graveyard.

Mystic Penitent
W
Creature - Human Nomad Mystic
1/1
Vigilance
Threshold - Mystic Penitent gets +1/+1 and has flying as long as seven or more cards are in your graveyard.

Mystic Visionary
1W
Creature - Human Nomad Mystic
2/1
Threshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard.

Mystic Zealot
3W
Creature - Human Nomad Mystic
2/4
Threshold - Mystic Zealot gets +1/+1 and has flying as long as seven or more cards are in your graveyard.

Nantuko Blightcutter
2G
Creature - Insect Druid
2/2
Protection from black
Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.

Nantuko Calmer
2GG
Creature - Insect Druid
2/3
G, T, Sacrifice Nantuko Calmer: Destroy target enchantment.
Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.

Nantuko Cultivator
3G
Creature - Insect Druid
2/2
When Nantuko Cultivator comes into play, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.

Nantuko Disciple
3G
Creature - Insect Druid
2/2
G, T Target creature gets +2/+2 until end of turn.

Nantuko Elder
2G
Creature - Insect Druid
1/2
T Add 1G to your mana pool.

Nantuko Mentor
2G
Creature - Insect Druid
1/1
2G, T Target creature gets +X/+X until end of turn, where X is that creature's power.

Nantuko Monastery
Land
T Add 1 to your mana pool.
Threshold - GW: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Play this ability only if seven or more cards are in your graveyard.

Nantuko Shade
BB
Creature - Insect Shade
2/1
B: Nantuko Shade gets +1/+1 until end of turn.

Nantuko Shrine
1GG
Enchantment
Whenever a player plays a spell, that player puts X 1/1 green Squirrel creature tokens into play, where X is the number of cards in all graveyards with the same name as that spell.

Nantuko Tracer
1G
Creature - Insect Druid
2/1
When Nantuko Tracer comes into play, you may put target card from a graveyard on the bottom of its owner's library.

Narcissism
2G
Enchantment
G, Discard a card: Target creature gets +2/+2 until end of turn.
G, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.

Need for Speed
R
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.

Nefarious Lich
BBBB
Enchantment
If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When Nefarious Lich leaves play, you lose the game.

New Frontiers
XG
Sorcery
Each player may search his or her library for up to X basic land cards and put them into play tapped. Then each player who searched his or her library this way shuffles it.

Nimble Mongoose
G
Creature - Mongoose
1/1
Shroud (This permanent can't be the target of spells or abilities.)
Threshold - Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.

Nomad Decoy
2W
Creature - Human Nomad
1/2
W, T Tap target creature.
Threshold - WW, T Tap two target creatures. Play this ability only if seven or more cards are in your graveyard.

Nomad Mythmaker
2W
Creature - Human Nomad Cleric
2/2
W, T Put target Aura card in a graveyard into play attached to a creature you control. (You control that Aura.)

Nomad Stadium
Land
T Add W to your mana pool. Nomad Stadium deals 1 damage to you.
Threshold - W, T, Sacrifice Nomad Stadium: You gain 4 life. Play this ability only if seven or more cards are in your graveyard.

Nostalgic Dreams
GG
Sorcery
As an additional cost to play Nostalgic Dreams, discard X cards.
Return X target cards from your graveyard to your hand. Remove Nostalgic Dreams from the game.

Nullmage Advocate
2G
Creature - Insect Druid
2/3
T Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.

Nut Collector
5G
Creature - Human Druid
1/1
At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play.
Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.

Obsessive Search
U
Instant
Draw a card.
Madness U (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Obstinate Familiar
R
Creature - Lizard
1/1
If you would draw a card, you may skip that draw instead.

Organ Grinder
2B
Creature - Zombie
3/1
T, Remove three cards in your graveyard from the game: Target player loses 3 life.

Otarian Juggernaut
4
Artifact Creature - Juggernaut
2/3
Otarian Juggernaut can't be blocked by Walls.
Threshold - As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able.

Overeager Apprentice
2B
Creature - Human Minion
1/2
Discard a card, Sacrifice Overeager Apprentice: Add BBB to your mana pool.

Overmaster
R
Sorcery
The next instant or sorcery spell you play this turn can't be countered by spells or abilities.
Draw a card.

Overrun
2GGG
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Painbringer
2BB
Creature - Human Minion
1/1
T, Remove any number of cards in your graveyard from the game: Target creature gets -X/-X until end of turn, where X is the number of cards removed this way.

Parallel Evolution
3GG
Sorcery
For each creature token in play, its controller puts a token into play that's a copy of that creature.
Flashback 4GGG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Pardic Arsonist
2RR
Creature - Human Barbarian
3/3
Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist comes into play, it deals 3 damage to target creature or player."

Pardic Collaborator
3R
Creature - Human Barbarian
2/2
First strike
B: Pardic Collaborator gets +1/+1 until end of turn.

Pardic Firecat
3R
Creature - Elemental Cat
2/3
Haste
If Pardic Firecat is in a graveyard, Flame Burst's effect counts it as a card named Flame Burst.

Pardic Lancer
4R
Creature - Human Barbarian
3/2
Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.

Pardic Miner
1R
Creature - Dwarf
1/1
Sacrifice Pardic Miner: Target player can't play lands this turn.

Pardic Swordsmith
2R
Creature - Dwarf
1/1
R, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.

Patchwork Gnomes
3
Artifact Creature - Gnome
2/1
Discard a card: Regenerate Patchwork Gnomes.

Patriarch's Desire
3B
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-2.
Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.

Patrol Hound
1W
Creature - Hound
2/2
Discard a card: Patrol Hound gains first strike until end of turn.

Patron Wizard
UUU
Creature - Human Wizard
2/2
Tap an untapped Wizard you control: Counter target spell unless its controller pays 1.

Pay No Heed
W
Instant
Prevent all damage a source of your choice would deal this turn.

Pedantic Learning
UU
Enchantment
Whenever a land card is put into your graveyard from your library, you may pay 1. If you do, draw a card.

Peek
U
Instant
Look at target player's hand.
Draw a card.

Persuasion
3UU
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
You control enchanted creature.

Petradon
6RR
Creature - Nightmare Beast
5/6
When Petradon comes into play, remove two target lands from the game.
When Petradon leaves play, return the removed cards to play under their owners' control.
R: Petradon gets +1/+0 until end of turn.

Petravark
3R
Creature - Nightmare Beast
2/2
When Petravark comes into play, remove target land from the game.
When Petravark leaves play, return the removed card to play under its owner's control.

Petrified Field
Land
T Add 1 to your mana pool.
T, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.

Phantatog
1WU
Creature - Atog
1/2
Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.
Discard a card: Phantatog gets +1/+1 until end of turn.

Phantom Centaur
2GG
Creature - Centaur Spirit
2/0
Protection from black
Phantom Centaur comes into play with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.

Phantom Flock
3WW
Creature - Bird Soldier Spirit
0/0
Flying
Phantom Flock comes into play with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.

Phantom Nantuko
2G
Creature - Insect Spirit
0/0
Trample
Phantom Nantuko comes into play with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
T Put a +1/+1 counter on Phantom Nantuko.

Phantom Nishoba
5GW
Creature - Cat Beast Spirit
0/0
Trample, lifelink (Whenever this creature deals damage, you gain that much life.)
Phantom Nishoba comes into play with seven +1/+1 counters on it.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.

Phantom Nomad
1W
Creature - Spirit Nomad
0/0
Phantom Nomad comes into play with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.

Phantom Tiger
2G
Creature - Cat Spirit
1/0
Phantom Tiger comes into play with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.

Phantom Whelp
1U
Creature - Illusion Hound
2/2
When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat.

Pianna, Nomad Captain
1WW
Legendary Creature - Human Nomad
2/2
Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.

Pilgrim of Justice
2W
Creature - Human Cleric
1/3
Protection from red
W, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.

Pilgrim of Virtue
2W
Creature - Human Cleric
1/3
Protection from black
W, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.

Piper's Melody
G
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.

Pitchstone Wall
2R
Creature - Wall
2/5
Defender (This creature can't attack.)
Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.

Plagiarize
3U
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

Plains
Basic Land - Plains

Planar Chaos
2R
Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player plays a spell, that player flips a coin. If he or she loses the flip, counter that spell.

Possessed Aven
2UU
Creature - Bird Soldier Horror
3/3
Flying
Threshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "2B, T Destroy target blue creature."

Possessed Barbarian
2RR
Creature - Human Barbarian Horror
3/3
First strike
Threshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "2B, T Destroy target red creature."

Possessed Centaur
2GG
Creature - Centaur Horror
3/3
Trample
Threshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "2B, T Destroy target green creature."

Possessed Nomad
2WW
Creature - Human Nomad Horror
3/3
Vigilance
Threshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "2B, T Destroy target white creature."

Predict
1U
Instant
Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.

Price of Glory
2R
Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.

Primal Frenzy
G
Enchantment - Aura
Enchant creature
Enchanted creature has trample.

Prismatic Strands
2W
Instant
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback-Tap an untapped white creature you control. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Psionic Gift
1U
Enchantment - Aura
Enchant creature
Enchanted creature has "T This creature deals 1 damage to target creature or player."

Psychatog
1UB
Creature - Atog
1/2
Discard a card: Psychatog gets +1/+1 until end of turn.
Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.

Psychotic Haze
2BB
Instant
Psychotic Haze deals 1 damage to each creature and each player.
Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Pulsating Illusion
4U
Creature - Illusion
0/1
Flying
Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Play this ability only once each turn.

Pulsemage Advocate
2W
Creature - Human Cleric
1/3
T Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to play.

Puppeteer
2U
Creature - Human Wizard
1/2
U, T You may tap or untap target creature.

Putrid Imp
B
Creature - Zombie Imp
1/1
Discard a card: Putrid Imp gains flying until end of turn.
Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

Pyromania
2R
Enchantment
1R, Discard a card at random: Pyromania deals 1 damage to target creature or player.
1R, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player.

Quiet Speculation
1U
Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library.

Rabid Elephant
4G
Creature - Elephant
3/4
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

Radiate
3RR
Instant
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.

Rancid Earth
1BB
Sorcery
Destroy target land.
Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.

Rats' Feast
XB
Sorcery
Remove X target cards in a single graveyard from the game.

Ravaged Highlands
Land
Ravaged Highlands comes into play tapped.
T Add R to your mana pool.
T, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool.

Ray of Distortion
3W
Instant
Destroy target artifact or enchantment.
Flashback 4WW (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Ray of Revelation
1W
Instant
Destroy target enchantment.
Flashback G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Reborn Hero
2W
Creature - Human Soldier
2/2
Vigilance
Threshold - As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero is put into a graveyard from play, you may pay WW. If you do, return Reborn Hero to play under your control."

Reckless Charge
R
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Flashback 2R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Recoup
1R
Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. If you play that card this turn, its flashback cost becomes equal to its mana cost as you play it. (Mana cost includes color.)
Flashback 3R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Refresh
2G
Instant
Regenerate target creature.
Draw a card.

Repel
3U
Instant
Put target creature on top of its owner's library.

Repentant Vampire
3BB
Creature - Vampire
3/3
Flying
Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire.
Threshold - As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "T Destroy target black creature."

Resilient Wanderer
2WW
Creature - Human Nomad
2/3
First strike
Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.

Restless Dreams
B
Sorcery
As an additional cost to play Restless Dreams, discard X cards.
Return X target creature cards from your graveyard to your hand.

Retraced Image
U
Sorcery
Reveal a card in your hand, then put that card into play if it has the same name as a permanent.

Riftstone Portal
Land
T Add 1 to your mana pool.
As long as Riftstone Portal is in your graveyard, lands you control have "T Add G or W to your mana pool."

Rites of Initiation
R
Instant
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.

Rites of Refusal
1U
Instant
Discard any number of cards. Counter target spell unless its controller pays 3 for each card discarded this way.

Rites of Spring
1G
Sorcery
Discard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.

Roar of the Wurm
6G
Sorcery
Put a 6/6 green Wurm creature token into play.
Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Rotting Giant
1B
Creature - Zombie Giant
3/3
Whenever Rotting Giant attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game.

Sacred Rites
W
Instant
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.

Sadistic Hypnotist
3BB
Creature - Human Minion
2/2
Sacrifice a creature: Target player discards two cards. Play this ability only any time you could play a sorcery.

Sandstone Deadfall
3
Artifact
T, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.

Sarcatog
1BR
Creature - Atog
1/2
Remove two cards in your graveyard from the game: Sarcatog gets +1/+1 until end of turn.
Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.

Savage Firecat
3RR
Creature - Elemental Cat
0/0
Trample
Savage Firecat comes into play with seven +1/+1 counters on it.
Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.

Scalpelexis
4U
Creature - Beast
1/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player removes the top four cards of his or her library from the game. If two or more of those cards have the same name, repeat this process.

Scorching Missile
3R
Sorcery
Scorching Missile deals 4 damage to target player.
Flashback 9R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Screams of the Damned
3BB
Enchantment
1B, Remove a card in your graveyard from the game: Screams of the Damned deals 1 damage to each creature and each player.

Scrivener
4U
Creature - Human Wizard
2/2
When Scrivener comes into play, you may return target instant card from your graveyard to your hand.

Seafloor Debris
Land
Seafloor Debris comes into play tapped.
T Add U to your mana pool.
T, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool.

Second Thoughts
4W
Instant
Remove target attacking creature from the game.
Draw a card.

Seedtime
1G
Instant
Play Seedtime only during your turn.
Take an extra turn after this one if an opponent played a blue spell this turn.

Seize the Day
3R
Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback 2R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Selfless Exorcist
3WW
Creature - Human Cleric
3/4
T Remove target creature card in a graveyard from the game. That card deals damage equal to its power to Selfless Exorcist.

Sengir Vampire
3BB
Creature - Vampire
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.

Serene Sunset
XG
Instant
Prevent all combat damage X target creatures would deal this turn.

Seton, Krosan Protector
GGG
Legendary Creature - Centaur Druid
2/2
Tap an untapped Druid you control: Add G to your mana pool.

Seton's Desire
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Threshold - As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.

Seton's Scout
1G
Creature - Centaur Druid Scout Archer
2/1
Reach (This creature can block creatures with flying.)
Threshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.

Shade's Form
1BB
Enchantment - Aura
Enchant creature
Enchanted creature has "B: This creature gets +1/+1 until end of turn."
When enchanted creature is put into a graveyard, return that card to play under your control.

Shadowblood Egg
1
Artifact
2, T, Sacrifice Shadowblood Egg: Add BR to your mana pool. Draw a card.

Shadowblood Ridge
Land
1, T Add BR to your mana pool.

Shadowmage Infiltrator
1UB
Creature - Human Wizard
1/3
Fear
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

Shaman's Trance
2R
Instant
Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard.

Shambling Swarm
1BBB
Creature - Horror
3/3
When Shambling Swarm is put into a graveyard from play, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at end of turn.

Shelter
1W
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.

Shieldmage Advocate
2W
Creature - Human Cleric
1/3
T Return target card in an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice.

Shifty Doppelganger
2U
Creature - Shapeshifter
1/1
3U, Remove Shifty Doppelganger from the game: You may put a creature card from your hand into play. If you do, that creature gains haste until end of turn. At end of turn, sacrifice that creature. If you do, return Shifty Doppelganger to play.

Shower of Coals
3RR
Sorcery
Shower of Coals deals 2 damage to each of up to three target creatures and/or players.
Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard.

Sickening Dreams
1B
Sorcery
As an additional cost to play Sickening Dreams, discard X cards.
Sickening Dreams deals X damage to each creature and each player.

Silver Seraph
5WWW
Creature - Angel
6/6
Flying
Threshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.

Simplify
G
Sorcery
Each player sacrifices an enchantment.

Skeletal Scrying
XB
Instant
As an additional cost to play Skeletal Scrying, remove X cards in your graveyard from the game.
You draw X cards and you lose X life.

Skull Fracture
B
Sorcery
Target player discards a card.
Flashback 3B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Skullscorch
RR
Sorcery
Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her.

Skycloud Egg
1
Artifact
2, T, Sacrifice Skycloud Egg: Add WU to your mana pool. Draw a card.

Skycloud Expanse
Land
1, T Add WU to your mana pool.

Skyshooter
1G
Creature - Centaur Archer
1/2
Reach (This creature can block creatures with flying.)
T, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.

Skywing Aven
2U
Creature - Bird Soldier
2/1
Flying
Discard a card: Return Skywing Aven to its owner's hand.

Slithery Stalker
1BB
Creature - Nightmare Horror
1/1
Swampwalk
When Slithery Stalker comes into play, remove target green or white creature an opponent controls from the game.
When Slithery Stalker leaves play, return the removed card to play under its owner's control.

Solitary Confinement
2W
Enchantment
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.

Sonic Seizure
R
Instant
As an additional cost to play Sonic Seizure, discard a card at random.
Sonic Seizure deals 3 damage to target creature or player.

Soul Scourge
4B
Creature - Nightmare Horror
3/2
Flying
When Soul Scourge comes into play, target player loses 3 life.
When Soul Scourge leaves play, that player gains 3 life.

Soulcatcher
1W
Creature - Bird Soldier
1/1
Flying
Whenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher.

Soulcatchers' Aerie
1W
Enchantment
Whenever a Bird is put into your graveyard from play, put a feather counter on Soulcatchers' Aerie.
Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.

Soulgorger Orgg
3RR
Creature - Nightmare Orgg
6/6
Trample
When Soulgorger Orgg comes into play, you lose all but 1 life.
When Soulgorger Orgg leaves play, you gain life equal to the life you lost when it came into play.

Spark Mage
R
Creature - Dwarf Wizard
1/1
Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.

Spellbane Centaur
2G
Creature - Centaur
3/2
Creatures you control can't be the targets of blue spells or abilities from blue sources.

Spellgorger Barbarian
3R
Creature - Human Nightmare Barbarian
3/1
When Spellgorger Barbarian comes into play, discard a card at random.
When Spellgorger Barbarian leaves play, draw a card.

Spelljack
3UUU
Instant
Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. As long as it remains removed from the game, you may play it without paying its mana cost. (If it has X in its mana cost, X is 0.)

Sphere of Duty
3W
Enchantment
If a green source would deal damage to you, prevent 2 of that damage.

Sphere of Grace
3W
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.

Sphere of Law
3W
Enchantment
If a red source would deal damage to you, prevent 2 of that damage.

Sphere of Reason
3W
Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.

Sphere of Truth
3W
Enchantment
If a white source would deal damage to you, prevent 2 of that damage.

Spirit Cairn
2W
Enchantment
Whenever a player discards a card, you may pay W. If you do, put a 1/1 white Spirit creature token with flying into play.

Spirit Flare
3W
Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback-1W, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Spiritualize
2W
Instant
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.

Springing Tiger
3G
Creature - Cat
3/3
Threshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.

Spurnmage Advocate
W
Creature - Human Nomad
1/1
T Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature.

Squirrel Mob
1GG
Creature - Squirrel
2/2
Squirrel Mob gets +1/+1 for each other Squirrel in play.

Squirrel Nest
1GG
Enchantment - Aura
Enchant land
Enchanted land has "T Put a 1/1 green Squirrel creature token into play."

Stalking Bloodsucker
4BB
Creature - Vampire
4/4
Flying
1B, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.

Standstill
1U
Enchantment
When a player plays a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

Steam Vines
1RR
Enchantment - Aura
Enchant land
When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice.

Steamclaw
2
Artifact
3, T Remove target card in a graveyard from the game.
1, Sacrifice Steamclaw: Remove target card in a graveyard from the game.

Stern Judge
2W
Creature - Human Cleric
2/2
T Each player loses 1 life for each Swamp he or she controls.

Still Life
1GG
Enchantment
GG: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.

Stitch Together
BB
Sorcery
Return target creature card from your graveyard to your hand.
Threshold - Return that card from your graveyard to play instead if seven or more cards are in your graveyard.

Stone-Tongue Basilisk
4GGG
Creature - Basilisk
4/5
Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Threshold - As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.

Strength of Isolation
1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness W (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Strength of Lunacy
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Stupefying Touch
1U
Enchantment - Aura
Enchant creature
When Stupefying Touch comes into play, draw a card.
Enchanted creature's activated abilities can't be played.

Sudden Strength
3G
Instant
Target creature gets +3/+3 until end of turn.
Draw a card.

Sungrass Egg
1
Artifact
2, T, Sacrifice Sungrass Egg: Add GW to your mana pool. Draw a card.

Sungrass Prairie
Land
1, T Add GW to your mana pool.

Suntail Hawk
W
Creature - Bird
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)

Sutured Ghoul
4BBB
Creature - Zombie
*/*
Trample
As Sutured Ghoul comes into play, remove any number of creature cards in your graveyard from the game.
Sutured Ghoul's power is equal to the total power of the removed cards and its toughness is equal to their total toughness.

Swamp
Basic Land - Swamp

Swelter
3R
Sorcery
Swelter deals 2 damage to each of two target creatures.

Swirling Sandstorm
3R
Sorcery
Threshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.

Sylvan Might
1G
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Flashback 2GG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Sylvan Safekeeper
G
Creature - Human Wizard
1/1
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

Syncopate
XU
Instant
Counter target spell unless its controller pays X. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.

Tainted Field
Land
T Add 1 to your mana pool.
T Add W or B to your mana pool. Play this ability only if you control a Swamp.

Tainted Isle
Land
T Add 1 to your mana pool.
T Add U or B to your mana pool. Play this ability only if you control a Swamp.

Tainted Pact
1B
Instant
Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first.

Tainted Peak
Land
T Add 1 to your mana pool.
T Add B or R to your mana pool. Play this ability only if you control a Swamp.

Tainted Wood
Land
T Add 1 to your mana pool.
T Add B or G to your mana pool. Play this ability only if you control a Swamp.

Tarnished Citadel
Land
T Add 1 to your mana pool.
T Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.

Tattoo Ward
2W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.
Sacrifice Tattoo Ward: Destroy target enchantment.

Telekinetic Bonds
2UUU
Enchantment
Whenever a player discards a card, you may pay 1U. If you do, you may tap or untap target permanent.

Temporary Insanity
3R
Instant
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.

Teroh's Faithful
3W
Creature - Human Cleric
1/4
When Teroh's Faithful comes into play, you gain 4 life.

Teroh's Vanguard
3W
Creature - Human Nomad
2/3
Flash
Threshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard comes into play, creatures you control gain protection from black until end of turn."

Terravore
1GG
Creature - Lhurgoyf
*/*
Trample
Terravore's power and toughness are each equal to the number of land cards in all graveyards.

Test of Endurance
2WW
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.

Testament of Faith
W
Enchantment
X: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment.

Thaumatog
1GW
Creature - Atog
1/2
Sacrifice a land: Thaumatog gets +1/+1 until end of turn.
Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.

Thermal Blast
4R
Instant
Thermal Blast deals 3 damage to target creature.
Threshold - Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard.

Think Tank
2U
Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.

Thought Devourer
2UU
Creature - Beast
4/4
Flying
Your maximum hand size is reduced by four.

Thought Eater
1U
Creature - Beast
2/2
Flying
Your maximum hand size is reduced by three.

Thought Nibbler
U
Creature - Beast
1/1
Flying
Your maximum hand size is reduced by two.

Thriss, Nantuko Primus
5GG
Legendary Creature - Insect Druid
5/5
G, T Target creature gets +5/+5 until end of turn.

Timberland Ruins
Land
Timberland Ruins comes into play tapped.
T Add G to your mana pool.
T, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool.

Time Stretch
8UU
Sorcery
Target player takes two extra turns after this one.

Tireless Tribe
W
Creature - Human Nomad
1/1
Discard a card: Tireless Tribe gets +0/+4 until end of turn.

Tombfire
B
Sorcery
Target player removes all cards with flashback in his or her graveyard from the game.

Touch of Invisibility
3U
Sorcery
Target creature is unblockable this turn.
Draw a card.

Toxic Stench
1B
Instant
Target nonblack creature gets -1/-1 until end of turn.
Threshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.

Trained Pronghorn
1W
Creature - Antelope
1/1
Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.

Transcendence
3WWW
Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)

Traumatize
3UU
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.

Traveling Plague
3BB
Enchantment - Aura
Enchant creature
At the beginning of each upkeep, put a plague counter on Traveling Plague.
Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.
When enchanted creature leaves play, that creature's controller returns Traveling Plague from its owner's graveyard to play.

Treacherous Vampire
4B
Creature - Vampire
4/4
Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game.
Threshold - As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from play, you lose 6 life."

Treacherous Werewolf
2B
Creature - Human Wolf Minion
2/2
Threshold - As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from play, you lose 4 life."

Treetop Sentinel
2UU
Creature - Bird Soldier
2/3
Flying, protection from green

Tremble
1R
Sorcery
Each player sacrifices a land.

Tunneler Wurm
6GG
Creature - Wurm
6/6
Discard a card: Regenerate Tunneler Wurm.

Turbulent Dreams
UU
Sorcery
As an additional cost to play Turbulent Dreams, discard X cards.
Return X target nonland permanents to their owners' hands.

Twigwalker
2G
Creature - Insect
2/2
1G, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.

Unhinge
2B
Sorcery
Target player discards a card.
Draw a card.

Unifying Theory
1U
Enchantment
Whenever a player plays a spell, that player may pay 2. If the player does, he or she draws a card.

Unquestioned Authority
2W
Enchantment - Aura
Enchant creature
When Unquestioned Authority comes into play, draw a card.
Enchanted creature has protection from creatures.

Upheaval
4UU
Sorcery
Return all permanents to their owners' hands.

Valor
3W
Creature - Incarnation
2/2
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.

Vampiric Dragon
6BR
Creature - Vampire Dragon
5/5
Flying
Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon.
1R: Vampiric Dragon deals 1 damage to target creature.

Vengeful Dreams
WW
Instant
As an additional cost to play Vengeful Dreams, discard X cards.
Remove X target attacking creatures from the game.

Venomous Vines
2GG
Sorcery
Destroy target enchanted permanent.

Verdant Succession
4G
Enchantment
Whenever a green nontoken creature is put into a graveyard from play, that creature's controller may search his or her library for a card with the same name as that creature and put it into play. If that player does, he or she then shuffles his or her library.

Vigilant Sentry
1WW
Creature - Human Nomad
2/2
Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "T Target attacking or blocking creature gets +3/+3 until end of turn."

Violent Eruption
1RRR
Instant
Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players.
Madness 1RR (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Vivify
2G
Instant
Target land becomes a 3/3 creature until end of turn. It's still a land.
Draw a card.

Volcanic Spray
1R
Sorcery
Volcanic Spray deals 1 damage to each creature without flying and each player.
Flashback 1R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Volley of Boulders
8R
Sorcery
Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players.
Flashback RRRRRR (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Waste Away
4B
Instant
As an additional cost to play Waste Away, discard a card.
Target creature gets -5/-5 until end of turn.

Wayward Angel
4WW
Creature - Angel Horror
4/4
Flying, vigilance
Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."

Web of Inertia
2U
Enchantment
At the beginning of each opponent's combat phase, that player may remove a card in his or her graveyard from the game. If the player doesn't, creatures he or she controls can't attack you this turn.

Werebear
1G
Creature - Human Bear Druid
1/1
T Add G to your mana pool.
Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

Whipkeeper
2RR
Creature - Dwarf
1/1
T Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.

Whispering Shade
3B
Creature - Shade
1/1
Swampwalk
B: Whispering Shade gets +1/+1 until end of turn.

Wild Mongrel
1G
Creature - Hound
2/2
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

Wonder
3U
Creature - Incarnation
2/2
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Woodland Druid
G
Creature - Human Druid
1/2

Words of Wisdom
1U
Instant
You draw two cards, then each other player draws a card.

Worldgorger Dragon
3RRR
Creature - Nightmare Dragon
7/7
Flying, trample
When Worldgorger Dragon comes into play, remove all other permanents you control from the game.
When Worldgorger Dragon leaves play, return the removed cards to play under their owners' control.

Wormfang Behemoth
3UU
Creature - Nightmare Fish Beast
5/5
When Wormfang Behemoth comes into play, remove all cards in your hand from the game.
When Wormfang Behemoth leaves play, return the removed cards to their owner's hand.

Wormfang Crab
3U
Creature - Nightmare Crab
3/6
Wormfang Crab is unblockable.
When Wormfang Crab comes into play, an opponent chooses a permanent you control other than Wormfang Crab and removes it from the game.
When Wormfang Crab leaves play, return the removed card to play under its owner's control.

Wormfang Drake
2U
Creature - Nightmare Drake
3/4
Flying
When Wormfang Drake comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake from the game.
When Wormfang Drake leaves play, return the removed card to play under its owner's control.

Wormfang Manta
5UU
Creature - Nightmare Fish Beast
6/1
Flying
When Wormfang Manta comes into play, you skip your next turn.
When Wormfang Manta leaves play, you take an extra turn after this one.

Wormfang Newt
1U
Creature - Nightmare Salamander Beast
2/2
When Wormfang Newt comes into play, remove a land you control from the game.
When Wormfang Newt leaves play, return the removed card to play under its owner's control.

Wormfang Turtle
2U
Creature - Nightmare Turtle Beast
2/4
When Wormfang Turtle comes into play, remove a land you control from the game.
When Wormfang Turtle leaves play, return the removed card to play under its owner's control.

Zombie Assassin
4B
Creature - Zombie Assassin
3/2
T, Remove two cards in your graveyard and Zombie Assassin from the game: Destroy target nonblack creature. It can't be regenerated.

Zombie Cannibal
B
Creature - Zombie
1/1
Whenever Zombie Cannibal deals combat damage to a player, you may remove target card in that player's graveyard from the game.

Zombie Infestation
1B
Enchantment
Discard two cards: Put a 2/2 black Zombie creature token into play.

Zombie Trailblazer
BBB
Creature - Zombie Scout
2/2
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.

Zombify
3B
Sorcery
Return target creature card from your graveyard to play.

Zoologist
3G
Creature - Human Druid
1/2
3G, T Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard.

